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Tooltip

A tooltip is a short label that explains a control, shown when it is pointed at or long-pressed. Material 3 has plain and rich tooltips, and Apple shows tooltips only in macOS and visionOS.

Why it matters

On a touch screen there is no hover, so a tooltip cannot be the only place a label lives. It helps an icon-only control, but the label has to exist for screen readers and for people who never long-press.

The two platforms differ: Material 3 has the pattern, iPhone has none.

Tooltip on iOS and Android

Also called Help tag, Hint. The same idea in each system, with the values Appetite UI gives it.

Tooltip at a glance, iOS, Android, Appetite UI
ValueiOSAndroidAppetite UI
NameNo tooltip on iPhone: help tags in macOS and visionOSPlain tooltip and rich tooltipTooltip
Components side by side, component, iOS, Material 3, what differs
ComponentiOSMaterial 3What differs
TooltipNo counterpartM3 / Plain Tooltip and Rich TooltipThe Apple pages have no tooltip

In Appetite UI

Tooltip is a 48 tall bubble at radius 12 with a 16 by 8 pointer and four positions, and the anchor is part of the component. The docs page says where the Material sizes differ.

Example

A map screen has an icon-only layers button. A long press shows a plain tooltip reading Map layers, and the button also carries that label for VoiceOver and TalkBack.

Common mistakes

  • Hiding an essential label in a tooltip. Show it, or give the control a visible name.
  • Rich content in a plain tooltip. Use the rich kind or a sheet.
  • Relying on hover on a phone.
  • A tooltip that covers the control it explains.

Questions

Does iOS have tooltips?

In macOS and visionOS the system shows a tooltip after people hover over a button for a moment. iPhone has no tooltip, so a label or an accessibility label has to carry the meaning.

What is the difference between a plain and a rich tooltip?

A plain tooltip is a single or multi-line text label. A rich tooltip is a larger card that can hold a title, text and an action.

Sources

The pages the facts above rest on, each read October 30, 2026.

  1. Apple Human Interface Guidelines: Buttons
  2. Material Design 3: Tooltips