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Changelog

Every release, in order. All of it included in what you already paid.

Six releases, one licenseSeven releasesCurrent version 2.5Figma 2.5 and Code 1.0October 2026November 2026

Versions

Code 1.0

November 2026, current

The Appetite UI Code mark, angle brackets and a slash, on a rounded app icon tile over a soft green glow

Four stacks

React Native with Expo (41 components) and SwiftUI, Flutter and Jetpack Compose (15 each), matched to Appetite UI 2.5.

Rebrand from one file

One theme file sets the brand color, radius scale and fonts; a color below 4.5:1 for white labels stops the app.

Tokens in five outputs

589 Figma variables in one W3C DTCG file, output to React Native, CSS, SwiftUI, Jetpack Compose and Flutter.

Three example apps

Tasks, Foodie and AI, each screen compared with its Figma frame in light and dark.

Agent kit

CLAUDE.md, AGENTS.md, a Cursor rule and the appetite-ui skill, generated from the code.

Measured against Figma

400 targets of 47 components and flows compared with their Figma renders at 3x.

2.5

October 2026, current

A task board column with cards, a vertical control rail, a table with paid and pending status chips, a food delivery home screen with a promo card, an activity heatmap and an order status card

iPhone Duo

A responsive layer for the foldable: outer and inner displays for eight apps in light and dark, a vertical rail with status bar, toolbar and tab bar, and Platform modes for both displays.

Dynamic Island

States, 23 system presentations and ten expanded layouts, from Media and Timer to Workout, Recording and Flight, with the morph wired as a prototype.

Charts and tables

Sixteen chart components on a categorical palette with new chart tokens, plus Legend and Sparkline. Table is built column by column with a pinned column, eight cell contents and a slot cell.

Tasks app flow

Ten screens in light and dark: My work, Board, Table, Timeline, Task, Project, Inbox, Search, Filters and New task.

Time and Color Picker

Rebuilt in the Date Picker card, with a time slot list, quick durations, a spectrum, a hue slider and a product palette.

Liquid Glass in three styles

Clear, Regular and Tinted effect styles, matching the iOS setting, replace the separate surface and control tiers across the whole file.

Apple Platform additions

Passkey, Permission Alert and Review Prompt, plus new brand icons and twelve placeholder company logos in Assets, each as a symbol or a lockup.

Motion and progress

Motion in components shown as keyframe filmstrips, and Typing Indicator in its own section.

Library hygiene

Focus ring and opacity scales, an annotation kit, a one-sentence description on every section, a Callout block for notes and warnings, sets placed straight in their sections, alphabetical pages and American spelling throughout. Measured against 14 leading iOS apps, chips and search became capsules, cards moved to a 24 radius and List gained a compact 48pt row.

States and handoff

Focused on Button, Checkbox, Radio and Toggle, Error on Checkbox, Today and range days in Date Picker, a ring spinner for every Loading state, and a bg/raised token that lifts sheets, menus and pickers in dark mode. Chart and Table gained examples boards, and every component value now reads a token.

Presentation and platform polish

Every variant set sits in a labeled grid, internal parts in captioned cards, and Liquid Glass on a wallpaper where the glass can be seen. Keyboards and system prompts were checked against what they show, the AI screens share one spacing rhythm, and component defaults are neutral placeholders ready for code.

Modern mobile pass

Headings move to Inter Display with tracking per size, and radii follow one concentric rule with new 40 and 48 steps. Drawer, text input, swipe actions and top bars were rebuilt after current apps, and Fitness, Tasks and iPhone Duo screens gained a real dashboard, Notion-style project views and list and detail splits.

Composer, app identities and working properties

Composer joins Input for comments and chat, List gains a Leading Avatar, Avatar an Add status, and every chart, the company logos, Drawer, Table, Callout and File Upload were redrawn. Booking now reads like a stays app and Foodie like a delivery app, Finance adds Cards, Social adds New post, and 23 component properties that changed nothing now drive their layers.

Pixel pass on the example apps

Table gains a Layout property, Inset for a card and Full bleed for a table that meets the screen edge, and Tasks now uses Full bleed. Top Bar gains Size md for the root screen of a tab, so every root title is 24. Horizontal Card gains a Status badge under the text for small thumbnails. Hero photos carry 44 pt controls on the 24 pt margin, modals close with X, Tasks sits on the 24 pt grid, Finance gets a Card settings screen, and the drawer fade fully covers the list behind its buttons.

iOS 27 parity and a final polish

Status bar glyphs, Toggle, Slider and Tab Bar follow the iOS 27 kit: rounded wifi and signal bars, a solid battery, a 64 by 28 switch whose knob turns to glass while pressed, a 38 by 24 slider knob and Apple's 10 pt tab label in System mode. Action Sheet is rebuilt as the iOS 27 glass card with capsule actions, and Dynamic Island shows company logos as the apps behind each Live Activity. Tasks uses one status set, To do, In progress, In review and Done, on every screen, and its timeline bars carry the assignee. AI moves to the 24 pt grid, onboarding logos sit on the photo without a plate, Snackbar drops the white square behind its close icon, the M3 time picker turns lighter and on brand, small icons get proportional strokes, and iPhone Duo is aligned pane by pane. Titles now balance across their lines, and body text no longer ends on a single word. A final sweep reconnects every instance to a live component and makes the sample data agree across screens.

Animated components

Nine components on the Motion page play their own state change on the timeline: Toggle, Checkbox, Radio, Button, Toast, Dialog, Sheet, Page Push and Skeleton. Each set has one-shot variants and a Loop for presentations, all timed from the motion presets. Every chart except Legend animates as well, and eight example screens enter in reading order in Light and Dark.

2.4

September 2026

Restaurant detail screen, a lock screen carrying delivery and radio live activities, and a booking filters screen

iOS layer completed

Tab Bar, Toolbar, List, Text Field, Segmented Control, Stepper, Slider, Progress, Menu, Contextual Menu, Pop-up Button and Page Control added. Keyboard and Toggle rebuilt to Apple's measurements.

Liquid Glass on Apple's own recipe

Two stacked layers carrying the real refraction, edge and lift values, split into a surface tier and a control tier. Action rows take a flat system fill, which is what Apple actually ships.

Dynamic Island, Live Activity and Widget

Three new pages. Compact, minimal and expanded island, six Live Activity layouts with Lock Screen presentations, and widgets in three families across Default and Glass.

Material 3 layer completed

Switch, Checkbox, Radio, Card, FAB, Extended FAB, Icon Button, Chip, Text Field and List Item at the published Material measurements, plus Top App Bar and Navigation Bar. State layers on nine sets.

Platform Bridge covers shape and type

Corner and typography scales for both platforms alongside color, with SwiftUI, Compose and CSS syntax on every role. The Mode variant is gone from the iOS sets, so one switch drives dark mode across the whole file.

Three app flows, AI, Booking and Foodie

Thirty three screens in light and dark. AI covers chat, tools, image generation, projects and instructions. Booking runs search to confirmation, Foodie runs home to order tracking.

New components

AI Message, Prompt Composer, Navigation Drawer and Drawer Item, Text Area, Stepper, Price row, Rating score, and overlay Button and Badge for controls that sit on photography. Search gains a Hero style for a floating search over a photographic header.

Every declared property now works

A sweep of every component set found twelve properties that were declared but bound to nothing, Chip's close button and Top Bar's title among them. All fixed, with the value on every existing instance preserved.

Examples on every component page

Boards showing the component at work inside a real screen rather than the parts laid out in a row. Component sets sit on a grid, and every set carries a description.

Token and icon hygiene

138 raw variables left the property pickers, so only semantic tokens show. Icon stroke weight now scales with icon size across the whole file.

2.3

August 2026

An iOS find and replace bar, a Material 3 dialog with a checked list, and an iOS Account Setup form with name, email and phone fields

Branded platform components

Apple and Material mirrors now carry your brand by default. One dropdown returns them to the untouched system baseline.

Tokens ship as code

CSS, SwiftUI, Compose and Flutter generated from one W3C DTCG source. The source and its four outputs come with the file you buy, in a public format other tools can read.

Motion Foundations

Durations, easing curves and springs as first-class tokens, matching how SwiftUI and Material 3 actually work.

Appetite UI Core Skill

An instruction file that comes with the purchase and teaches any agent which token to use and which platform pattern to pick. Works with Claude, Cursor and the Figma MCP.

2.2

June 2026

App screens around a central wallet balance: card controls, a chat list, a social profile, weekly analytics, a portfolio chart, a workout timer and a chat thread

Every layer, renamed to be read

A complete revision of layer naming across the file, structured for scanning and for AI readability. An agent can now trace what a layer is from its name alone.

Buttons and inputs, reinvented

A full review of the Button set, a reinvented Input style and a reworked Navigation. Plus focused reviews across Accordion, Action Sheet, Alert, Checkbox, Toggle, Radio, List, Top Bars, Chip, Dropdown, File Upload, Picker, Rating, Modal and Settings.

iOS natives connect to your brand

Swap icons, fonts and colors inside the iOS native components straight from the Appetite UI libraries. The first step toward the fully integrated platform mirrors that shipped in 2.3.

New components and a new effect

Vertical Card, Icon Card, Search and an iOS Toggle. Liquid Glass arrives as an effect, the grayscale gets a contrast pass and corners get rounder.

2.1

May 2026

Sign in, empty transactions state, account setup and dark mode settings screens

Ten new components

Item Row, Card Image Header, File Upload, Pagination, Rating, Table, List, Chart, Top Bar and Divider, plus an Input update.

Six application screen sets

Onboarding, Settings, Empty State, Finance, Fitness and Social. 28 distinct screens, each built in light and dark, so 56 frames in total.

A file an AI can navigate

The whole file renamed to a Claude-friendly structure, a structured icon library, a cleaner Figma Variables setup and slot support.

Sharper foundations

Edited shadow styles and a new headline typeface.

2.0

February 2026, the rethink

Components on one board: an accordion, a phone number input, an alert dialog, avatars, buttons, a checkbox, a dropdown, tabs and a slider

The system, rethought

Version 2.0 rebuilt how the design system works, how its components are structured and how you build with it.

Every existing component, revised

Naming, layer structure, variant logic, interactive wiring and token usage were reworked across the file, so every component is configured and overridden the same way.

iOS 26 and Material 3 components

Status bars, keyboards, native pickers, sheets, dialogs and notifications were added for both platforms, in the same file as the rest of the system, so a prototype no longer needed a separate platform file.

Your next rebrand is one edit.

Your next rebrand is one edit.