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Changelog

Every release, in order. All of it included in what you already paid.

Five releases, one licenseCurrent version 2.4September 2026

2.4

September 2026, current

Restaurant detail screen, a lock screen carrying delivery and radio live activities, and a booking filters screen

iOS layer completed

Tab Bar, Toolbar, List, Text Field, Segmented Control, Stepper, Slider, Progress, Menu, Contextual Menu, Pop-up Button and Page Control added. Keyboard and Toggle rebuilt to Apple's measurements.

Liquid Glass on Apple's own recipe

Two stacked layers carrying the real refraction, edge and lift values, split into a surface tier and a control tier. Action rows take a flat system fill, which is what Apple actually ships.

Dynamic Island, Live Activity and Widget

Three new pages. Compact, minimal and expanded island, six Live Activity layouts with Lock Screen presentations, and widgets in three families across Default and Glass.

Material 3 layer completed

Switch, Checkbox, Radio, Card, FAB, Extended FAB, Icon Button, Chip, Text Field and List Item at the published Material measurements, plus Top App Bar and Navigation Bar. State layers on nine sets.

Platform Bridge covers shape and type

Corner and typography scales for both platforms alongside color, with SwiftUI, Compose and CSS syntax on every role. The Mode variant is gone from the iOS sets, so one switch drives dark mode across the whole file.

Three app flows, AI, Booking and Foodie

Thirty three screens in light and dark. AI covers chat, tools, image generation, projects and instructions. Booking runs search to confirmation, Foodie runs home to order tracking.

New components

AI Message, Prompt Composer, Navigation Drawer and Drawer Item, Text Area, Stepper, Price row, Rating score, and overlay Button and Badge for controls that sit on photography. Search gains a Hero style for a floating search over a photographic header.

Every declared property now works

A sweep of every component set found twelve properties that were declared but bound to nothing, Chip's close button and Top Bar's title among them. All fixed, with the value on every existing instance preserved.

Examples on every component page

Boards showing the component at work inside a real screen rather than the parts laid out in a row. Component sets sit on a grid, and every set carries a description.

Token and icon hygiene

138 raw variables left the property pickers, so only semantic tokens show. Icon stroke weight now scales with icon size across the whole file.

2.3

August 2026

An iOS find and replace bar, a Material 3 dialog with a checked list, and an iOS Account Setup form with name, email and phone fields

Branded platform components

Apple and Material mirrors now carry your brand by default. One dropdown returns them to the untouched system baseline.

Tokens ship as code

CSS, SwiftUI, Compose and Flutter generated from one W3C DTCG source. The source and its four outputs come with the file you buy, in a public format other tools can read.

Motion Foundations

Durations, easing curves and springs as first-class tokens, matching how SwiftUI and Material 3 actually work.

Appetite UI Core Skill

An instruction file that comes with the purchase and teaches any agent which token to use and which platform pattern to pick. Works with Claude, Cursor and the Figma MCP.

2.2

June 2026

App screens around a central wallet balance: card controls, a chat list, a social profile, weekly analytics, a portfolio chart, a workout timer and a chat thread

Every layer, renamed to be read

A complete revision of layer naming across the file, structured for scanning and for AI readability. An agent can now trace what a layer is from its name alone.

Buttons and inputs, reinvented

A full review of the Button set, a reinvented Input style and a reworked Navigation. Plus focused reviews across Accordion, Action Sheet, Alert, Checkbox, Toggle, Radio, List, Top Bars, Chip, Dropdown, File Upload, Picker, Rating, Modal and Settings.

iOS natives connect to your brand

Swap icons, fonts and colors inside the iOS native components straight from the Appetite UI libraries. The first step toward the fully integrated platform mirrors that shipped in 2.3.

New components and a new effect

Vertical Card, Icon Card, Search and an iOS Toggle. Liquid Glass arrives as an effect, the grayscale gets a contrast pass and corners get rounder.

2.1

May 2026

Sign in, empty transactions state, account setup and dark mode settings screens

Ten new components

Item Row, Card Image Header, File Upload, Pagination, Rating, Table, List, Chart, Top Bar and Divider, plus an Input update.

Six application screen sets

Onboarding, Settings, Empty State, Finance, Fitness and Social. 28 distinct screens, each built in light and dark, so 56 frames in total.

A file an AI can navigate

The whole file renamed to a Claude-friendly structure, a structured icon library, a cleaner Figma Variables setup and slot support.

Sharper foundations

Edited shadow styles and a new headline typeface.

2.0

February 2026, the rethink

Components on one board: an accordion, a phone number input, an alert dialog, avatars, buttons, a checkbox, a dropdown, tabs and a slider

The system, rethought

Version 2.0 rebuilt how the design system works, how its components are structured and how you build with it.

Every existing component, revised

Naming, layer structure, variant logic, interactive wiring and token usage were reworked across the file, so every component is configured and overridden the same way.

iOS 26 and Material 3 components

Status bars, keyboards, native pickers, sheets, dialogs and notifications were added for both platforms, in the same file as the rest of the system, so a prototype no longer needed a separate platform file.

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