Comparison
iOS only, or both? The file follows.
Use Apple's iOS 27 kit if you ship on iOS only and want its exact components. Use Appetite UI if the app also ships on Android or your brand sits on top.Checked on against Figma Community

Verdict
The platforms you ship pick the file.
Use Apple's kit if
You ship on iOS only and want Apple's exact components.
In its own words, components for all common controls and views, for iPhone and iPad design comps and user flows.
Use Appetite UI if
The same app also ships on Android, or your brand has to sit on top of the system.
One token source drives Apple and Material components, and its System mode returns each frame to the values Apple and Google publish.
Use both when you want Apple's exact components as a reference beside your own file.
Side by side
The same rows for both files.
Apple's column is what its pages say, read on its Figma Community page and Apple Design Resources.
| Criterion | Appetite UIThis file | Apple's iOS and iPadOS 27 UI kitFigma Community |
|---|---|---|
| What it is | A Figma UI kit for iOS and Android, built like a design system. | Components for all common controls and views, for iPhone and iPad design comps and user flows. |
| Built for | iOS and Android apps, drawn at phone widths. | iPhone and iPad. |
| iOS and Android conventions | Apple and Material components in one file, with 15 Apple system colors and 32 Material 3 roles, each pointing at a token you control. | iOS and iPadOS. Its license rules out mock-ups for software on any other operating system. |
| Light and dark | Light and Dark modes on one semantic token set, so a screen switches with the system. | Variable modes, set per component or per frame. |
| What developers get | Token values exported to SwiftUI, Jetpack Compose, Flutter and CSS, in the file you buy. Your developers keep their own components. | Figma and Sketch files. No code or tokens are stated on its pages. |
| iPhone Duo | 8 apps drawn for both iPhone Duo displays, on two Platform modes. | Design kits for iPhone Duo on Apple Design Resources, in Apple's news of September 18, 2026. |
| License and price | $79 for Solo and $149 for Team, paid once, with lifetime updates. | No price on its pages. A limited license "solely for creating mock-ups of user interfaces designed for use in software products that run only on Apple's macOS, iOS, watchOS, tvOS, and/or visionOS operating system software". |
| Use it if | The same app also ships on Android, or your brand has to sit on top of the system. | You ship on iOS only and want Apple's exact components. |
Checked on . Apple's pages state no price, and its license limits the kit to mock-ups of interfaces for software that runs only on Apple's operating systems. Counts and ratings are left to Apple's pages.
Two platforms
What a second platform adds.
Three things this file draws on top of the system components, each with the page that shows it in full.

Android
The same screen on Material 3
Switch the Platform mode to android and the screen takes 48 point targets, a 64 point top bar and full corners.

Brand
One variable carries your color
brand/base is one color, and iOS tintColor follows it in Brand mode. System mode puts Apple's value back.

iPhone Duo
Both displays, drawn as apps
8 apps drawn for both iPhone Duo displays, on two Platform modes.
Keep reading
The long answer and the rest of the field.

The longer answer
Apple's iOS kit, Google's Material 3 kit or Appetite UI: which to start from

Side by side
Appetite UI and the Material 3 Design Kit

Every kit on one table
Figma UI kits for mobile apps
Your next rebrand is one edit.
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